Compare any two graphics cards:
GeForce GTX 580 vs GeForce GTX 660
IntroThe GeForce GTX 580 comes with a core clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the GeForce GTX 660, which comes with a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It features 960 SPUs, 80 TAUs, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 580 should be quite a bit faster than the GeForce GTX 660 in general. (explain)
Texel RateThe GeForce GTX 660 should be much (approximately 59%) faster with regards to AF than the GeForce GTX 580. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 580 is superior to the GeForce GTX 660, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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