Compare any two graphics cards:
VS

GeForce GTX 580 vs GeForce GTX 660

Intro

The GeForce GTX 580 has a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 660, which has a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It features 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 580 4956 points
Difference: 107 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 580 244 Watts
Difference: 104 Watts (74%)

Memory Bandwidth

Theoretically, the GeForce GTX 580 should perform quite a bit faster than the GeForce GTX 660 in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 48192 (33%)

Texel Rate

The GeForce GTX 660 is a lot (more or less 59%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 28992 (59%)

Pixel Rate

The GeForce GTX 580 will be a lot (about 58%) more effective at anti-aliasing than the GeForce GTX 660, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 13536 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 GeForce GTX 660
Manufacturer nVidia nVidia
Year November 2010 September 2012
Code Name GF110 GK106
Memory 1536 MB 2048 MB
Core Speed 772 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 140 watts
Bandwidth 192384 MB/sec 144192 MB/sec
Texel Rate 49408 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 512 960
Texture Mapping Units 64 80
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs GeForce GTX 660”
George says:

Not working by android firefox!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield