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Radeon HD 4770 vs Radeon HD 5670

Intro

The Radeon HD 4770 comes with a GPU core speed of 750 MHz, and the 512 MB of GDDR5 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 5670, which uses a 40 nm design. ATi has clocked the core speed at 775 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 23 FPS
Radeon HD 5670 19 FPS
Difference: 4 FPS (21%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 53 FPS
Radeon HD 5670 49 FPS
Difference: 4 FPS (8%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 61 FPS
Radeon HD 5670 57 FPS
Difference: 4 FPS (7%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 48 FPS
Radeon HD 5670 37 FPS
Difference: 11 FPS (30%)

Radeon HD 4770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4770 wins overall, by 23 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4770 185 FPS
Radeon HD 5670 162 FPS
Difference: 23 FPS (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 4770 80 Watts
Difference: 19 Watts (31%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5670 will be 25% quicker than the Radeon HD 4770 in general, due to its greater data rate. (explain)

Radeon HD 5670 64000 MB/sec
Radeon HD 4770 51200 MB/sec
Difference: 12800 (25%)

Texel Rate

The Radeon HD 4770 will be a lot (approximately 55%) better at anisotropic filtering than the Radeon HD 5670. (explain)

Radeon HD 4770 24000 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 8500 (55%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4770 is superior to the Radeon HD 5670, and very much so. (explain)

Radeon HD 4770 12000 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 5800 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4770 Radeon HD 5670
Manufacturer ATi ATi
Year Apr 28, 2009 January 14, 2010
Code Name RV740 Redwood XT
Fab Process 40 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 750 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 800 MHz 1000 MHz
Unified Shaders 640(128x5) 400(80x5)
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 80 watts 61 watts
Shader Model 4.1 5.0
Bandwidth 51200 MB/sec 64000 MB/sec
Texel Rate 24000 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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