Compare any two graphics cards:
Radeon HD 4770 vs Radeon HD 5670
IntroThe Radeon HD 4770 comes with a GPU core speed of 750 MHz, and the 512 MB of GDDR5 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 5670, which uses a 40 nm design. ATi has clocked the core speed at 775 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
Radeon HD 4770 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the Radeon HD 4770 wins overall, by 23 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5670 will be 25% quicker than the Radeon HD 4770 in general, due to its greater data rate. (explain)
Texel RateThe Radeon HD 4770 will be a lot (approximately 55%) better at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4770 is superior to the Radeon HD 5670, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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