Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon HD 6770

Intro

The GeForce GTX 660 Ti features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare that to the Radeon HD 6770, which features GPU core speed of 900 MHz, and 512 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 6770 1520 points
Difference: 4493 (296%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 42 Watts (39%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be quite a bit faster than the Radeon HD 6770 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 76800 (114%)

Texel Rate

The GeForce GTX 660 Ti should be much (more or less 185%) faster with regards to AF than the Radeon HD 6770. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 66480 (185%)

Pixel Rate

The GeForce GTX 660 Ti will be quite a bit (more or less 53%) more effective at AA than the Radeon HD 6770, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 7560 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon HD 6770
Manufacturer nVidia AMD
Year August 2012 January 2011
Code Name GK104 Juniper XT
Memory 2048 MB 512 MB
Core Speed 915 MHz 900 MHz
Memory Speed 6000 MHz 4200 MHz
Power (Max TDP) 150 watts 108 watts
Bandwidth 144000 MB/sec 67200 MB/sec
Texel Rate 102480 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 1344 800
Texture Mapping Units 112 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield