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GeForce GTX 460 1GB vs GeForce GTX 660 Ti

Intro

The GeForce GTX 460 1GB features a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this particular model. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 Ti should theoretically be much better than the GeForce GTX 460 1GB overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 28800 (25%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (more or less 171%) more effective at AF than the GeForce GTX 460 1GB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 64680 (171%)

Pixel Rate

The GeForce GTX 660 Ti will be a small bit (about 2%) faster with regards to FSAA than the GeForce GTX 460 1GB, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 360 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460 1GB

Amazon.com

GeForce GTX 660 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 460 1GB GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2010 August 2012
Code Name GF104 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 675 MHz 915 MHz
Shader Speed 1350 MHz 915 MHz
Memory Speed 900 MHz (3600 MHz effective) 1500 MHz (6000 MHz effective)
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 160 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 144000 MB/sec
Texel Rate 37800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Comments

One Response to “GeForce GTX 460 1GB vs GeForce GTX 660 Ti”
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