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GeForce GTX 460 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 460 comes with a core clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 ROPs.

Compare those specifications to the GeForce GTX 660 Ti, which comes with clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 460 2557 points
Difference: 3456 (135%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 660 Ti will be 67% faster than the GeForce GTX 460 overall, due to its greater bandwidth. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 57600 (67%)

Texel Rate

The GeForce GTX 660 Ti is quite a bit (more or less 171%) better at AF than the GeForce GTX 460. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 64680 (171%)

Pixel Rate

The GeForce GTX 660 Ti should be a lot (approximately 36%) better at FSAA than the GeForce GTX 460, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 5760 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2010 August 2012
Code Name GF104 GK104
Memory 768 MB 2048 MB
Core Speed 675 MHz 915 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 86400 MB/sec 144000 MB/sec
Texel Rate 37800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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