Compare any two graphics cards:
GeForce 8400 GS 512MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 8400 GS 512MB has a GPU core speed of 650 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also is made up of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 240 GDDR5 1GB should in theory perform quite a bit faster than the GeForce 8400 GS 512MB in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB will be much (more or less 238%) better at AF than the GeForce 8400 GS 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 240 GDDR5 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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