Compare any two graphics cards:
GeForce GT 640 DDR3 vs GeForce GTX 285 1GB
IntroThe GeForce GT 640 DDR3 has a clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 285 1GB, which makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 memory runs at a speed of 1242 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB should in theory be quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe GeForce GTX 285 1GB should be quite a bit (about 80%) more effective at AF than the GeForce GT 640 DDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 285 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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