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GeForce GT 640 DDR3 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 640 DDR3 has a clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 512MB, which comes with a core clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should be much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 70080 (123%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (about 74%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 21200 (74%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is a better choice, by far. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 5600 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year June 2012 Nov 7, 2008
Code Name GK107 R700
Memory 2048 MB 512 MB (x2)
Core Speed 900 MHz 625 MHz (x2)
Memory Speed 3564 MHz 1986 MHz (x2)
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 127104 MB/sec
Texel Rate 28800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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