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GeForce GT 640 DDR3 vs Radeon HD 4870 X2

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 RAM runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 ROPs.

Compare that to the Radeon HD 4870 X2, which features a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 4870 X2 350 Watts
Difference: 285 Watts (438%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 should be quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 173376 (304%)

Texel Rate

The Radeon HD 4870 X2 is much (more or less 108%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 31200 (108%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is the winner, by a large margin. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 9600 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year June 2012 Aug 12, 2008
Code Name GK107 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 900 MHz 750 MHz (x2)
Memory Speed 3564 MHz 3600 MHz (x2)
Power (Max TDP) 65 watts 350 watts
Bandwidth 57024 MB/sec 230400 MB/sec
Texel Rate 28800 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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