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GeForce GT 640 DDR3 vs Radeon HD 6870

Intro

The GeForce GT 640 DDR3 comes with clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 6870, which features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6870 2870 points
GeForce GT 640 DDR3 1560 points
Difference: 1310 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 6870 151 Watts
Difference: 86 Watts (132%)

Memory Bandwidth

In theory, the Radeon HD 6870 will be 136% quicker than the GeForce GT 640 DDR3 in general, because of its higher data rate. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 77376 (136%)

Texel Rate

The Radeon HD 6870 is quite a bit (more or less 75%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

The Radeon HD 6870 is much (more or less 100%) more effective at anti-aliasing than the GeForce GT 640 DDR3, and should be able to handle higher resolutions more effectively. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 6870
Manufacturer nVidia AMD
Year June 2012 October 2010
Code Name GK107 Barts XT
Memory 2048 MB 1024 MB
Core Speed 900 MHz 900 MHz
Memory Speed 3564 MHz 4200 MHz
Power (Max TDP) 65 watts 151 watts
Bandwidth 57024 MB/sec 134400 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 384 1120
Texture Mapping Units 32 56
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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