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GeForce GT 640 DDR3 vs Radeon HD 6850

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 RAM runs at a frequency of 1782 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare that to the Radeon HD 6850, which comes with a core clock speed of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 960 SPUs, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6850 2395 points
GeForce GT 640 DDR3 1560 points
Difference: 835 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 6850 127 Watts
Difference: 62 Watts (95%)

Memory Bandwidth

The Radeon HD 6850 should theoretically be much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 70976 (124%)

Texel Rate

The Radeon HD 6850 should be much (approximately 29%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 8400 (29%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6850 is superior to the GeForce GT 640 DDR3, by a large margin. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 10400 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 6850
Manufacturer nVidia AMD
Year June 2012 October 2010
Code Name GK107 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 900 MHz 775 MHz
Memory Speed 3564 MHz 4000 MHz
Power (Max TDP) 65 watts 127 watts
Bandwidth 57024 MB/sec 128000 MB/sec
Texel Rate 28800 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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