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GeForce GT 640 DDR3 vs GeForce GTX 560 Ti

Intro

The GeForce GT 640 DDR3 features a core clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all of that to the GeForce GTX 560 Ti, which comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce GT 640 DDR3 1560 points
Difference: 1906 (122%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 125% faster than the GeForce GT 640 DDR3 in general, because of its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 71232 (125%)

Texel Rate

The GeForce GTX 560 Ti is much (more or less 83%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 23808 (83%)

Pixel Rate

The GeForce GTX 560 Ti will be quite a bit (approximately 83%) faster with regards to FSAA than the GeForce GT 640 DDR3, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 11904 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year June 2012 January 2011
Code Name GK107 GF114
Memory 2048 MB 1024 MB
Core Speed 900 MHz 822 MHz
Memory Speed 3564 MHz 4008 MHz
Power (Max TDP) 65 watts 170 watts
Bandwidth 57024 MB/sec 128256 MB/sec
Texel Rate 28800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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