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GeForce GT 640 DDR3 vs GeForce GTX 570

Intro

The GeForce GT 640 DDR3 has clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 570, which features a clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
GeForce GT 640 DDR3 1560 points
Difference: 2827 (181%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 570 219 Watts
Difference: 154 Watts (237%)

Memory Bandwidth

In theory, the GeForce GTX 570 will be 167% quicker than the GeForce GT 640 DDR3 overall, due to its higher bandwidth. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 94976 (167%)

Texel Rate

The GeForce GTX 570 should be much (more or less 53%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 15120 (53%)

Pixel Rate

The GeForce GTX 570 should be a lot (about 103%) better at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 570
Manufacturer nVidia nVidia
Year June 2012 December 2010
Code Name GK107 GF110
Memory 2048 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 3564 MHz 3800 MHz
Power (Max TDP) 65 watts 219 watts
Bandwidth 57024 MB/sec 152000 MB/sec
Texel Rate 28800 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 60
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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