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GeForce GT 640 DDR3 vs GeForce GTX 590

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 RAM is set to run at a frequency of 1782 MHz on this particular card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 590, which features core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GT 640 DDR3 1560 points
Difference: 5120 (328%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 590 365 Watts
Difference: 300 Watts (462%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be a lot faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 271296 (476%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 170%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 48896 (170%)

Pixel Rate

The GeForce GTX 590 is quite a bit (about 305%) faster with regards to AA than the GeForce GT 640 DDR3, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 43872 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 590
Manufacturer nVidia nVidia
Year June 2012 March 2011
Code Name GK107 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 900 MHz 607 MHz (x2)
Memory Speed 3564 MHz 3420 MHz (x2)
Power (Max TDP) 65 watts 365 watts
Bandwidth 57024 MB/sec 328320 MB/sec
Texel Rate 28800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 384 512 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 48 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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