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GeForce GT 640 DDR3 vs GeForce GTX 560 Ti 448

Intro

The GeForce GT 640 DDR3 comes with a core clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which has GPU clock speed of 732 MHz, and 1280 MB of GDDR5 memory running at 900 MHz through a 320-bit bus. It also is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GT 640 DDR3 1560 points
Difference: 2640 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should in theory be much superior to the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 86976 (153%)

Texel Rate

The GeForce GTX 560 Ti 448 is a lot (more or less 42%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 12192 (42%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (about 103%) better at anti-aliasing than the GeForce GT 640 DDR3, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year June 2012 December 2011
Code Name GK107 GF110
Memory 2048 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 3564 MHz 3600 MHz
Power (Max TDP) 65 watts 210 watts
Bandwidth 57024 MB/sec 144000 MB/sec
Texel Rate 28800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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