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GeForce GTX 570 vs Geforce GTX 690

Intro

The GeForce GTX 570 features a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 950 MHz through a 320-bit bus. It also features 480 SPUs, 60 TAUs, and 40 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 570 4387 points
Difference: 8724 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
Geforce GTX 690 300 Watts
Difference: 81 Watts (37%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be 153% quicker than the GeForce GTX 570 overall, due to its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 232512 (153%)

Texel Rate

The Geforce GTX 690 is a lot (more or less 433%) better at anisotropic filtering than the GeForce GTX 570. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 190320 (433%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (more or less 100%) faster with regards to AA than the GeForce GTX 570, and capable of handling higher resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 29280 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 570

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Geforce GTX 690
Manufacturer nVidia nVidia
Year December 2010 April 2012
Code Name GF110 GK104
Memory 1280 MB 2048 MB (x2)
Core Speed 732 MHz 915 MHz (x2)
Memory Speed 3800 MHz 6008 MHz (x2)
Power (Max TDP) 219 watts 300 watts
Bandwidth 152000 MB/sec 384512 MB/sec
Texel Rate 43920 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 480 1536 (x2)
Texture Mapping Units 60 128 (x2)
Render Output Units 40 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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