Compare any two graphics cards:
GeForce GTX 580 3GB vs Geforce GTX 670
IntroThe GeForce GTX 580 3GB comes with a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.Compare all of that to the Geforce GTX 670, which features a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 580 3GB should theoretically be a bit better than the Geforce GTX 670 overall. (explain)
Texel RateThe Geforce GTX 670 is quite a bit (approximately 107%) more effective at anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 580 3GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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