Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 3870 1GB vs Radeon HD 5750 512MB

Intro

The Radeon HD 3870 1GB has a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR4 RAM runs at 1125 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 5750 512MB, which uses a 40 nm design. ATi has clocked the core speed at 700 MHz. The GDDR5 memory works at a speed of 1150 MHz on this specific model. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 20 Watts (23%)

Memory Bandwidth

The Radeon HD 5750 512MB, in theory, should be a bit faster than the Radeon HD 3870 1GB in general. (explain)

Radeon HD 5750 512MB 73600 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 1600 (2%)

Texel Rate

The Radeon HD 5750 512MB is a lot (approximately 103%) faster with regards to AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12800 (103%)

Pixel Rate

The Radeon HD 3870 1GB is a small bit (more or less 11%) more effective at anti-aliasing than the Radeon HD 5750 512MB, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 1200 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 5750 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 October 13, 2009
Code Name RV670 XT Juniper LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 775 MHz 700 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 1150 MHz
Unified Shaders 320(64x5) 720(144x5)
Texture Mapping Units 16 36
Render Output Units 16 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 106 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 72000 MB/sec 73600 MB/sec
Texel Rate 12400 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree