Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Geforce GTX 670

Intro

The GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare that to the Geforce GTX 670, which features clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 550 Ti 1897 points
Difference: 5454 (288%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 670 170 Watts
Difference: 54 Watts (47%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93504 (95%)

Texel Rate

The Geforce GTX 670 should be much (approximately 256%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 73680 (256%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 670 is superior to the GeForce GTX 550 Ti, by a large margin. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 7680 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year March 2011 May 2012
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 915 MHz
Memory Speed 4104 MHz 6000 MHz
Power (Max TDP) 116 watts 170 watts
Bandwidth 98496 MB/sec 192000 MB/sec
Texel Rate 28800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield