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GeForce GTX 580 3GB vs Geforce GTX 690

Intro

The GeForce GTX 580 3GB comes with clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specs to the Geforce GTX 690, which has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
Geforce GTX 690 300 Watts
Difference: 56 Watts (23%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be a lot better than the GeForce GTX 580 3GB in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 192128 (100%)

Texel Rate

The Geforce GTX 690 will be quite a bit (more or less 374%) better at anisotropic filtering than the GeForce GTX 580 3GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 184832 (374%)

Pixel Rate

The Geforce GTX 690 will be a lot (more or less 58%) more effective at AA than the GeForce GTX 580 3GB, and will be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 21504 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Geforce GTX 690
Manufacturer nVidia nVidia
Year November 2010 April 2012
Code Name GF110 GK104
Memory 3072 MB 2048 MB (x2)
Core Speed 772 MHz 915 MHz (x2)
Memory Speed 4008 MHz 6008 MHz (x2)
Power (Max TDP) 244 watts 300 watts
Bandwidth 192384 MB/sec 384512 MB/sec
Texel Rate 49408 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 512 1536 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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