Compare any two graphics cards:
Radeon HD 5750 1GB vs Radeon HD 7850
IntroThe Radeon HD 5750 1GB uses a 40 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 RAM is set to run at a speed of 1150 MHz on this specific model. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 7850, which features a GPU core clock speed of 860 MHz, and 2048 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7850 should in theory be much better than the Radeon HD 5750 1GB overall. (explain)
Texel RateThe Radeon HD 7850 will be a lot (about 118%) more effective at texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7850 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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