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GeForce 9800 GT 512MB vs Radeon HD 7750

Intro

The GeForce 9800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 7750, which comes with GPU clock speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

In theory, the Radeon HD 7750 will be 25% faster than the GeForce 9800 GT 512MB overall, due to its higher data rate. (explain)

Radeon HD 7750 72000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The GeForce 9800 GT 512MB should be a lot (more or less 31%) more effective at texture filtering than the Radeon HD 7750. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 8000 (31%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7750 is the winner, by far. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 3200 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 7750
Manufacturer nVidia AMD
Year July 2008 February 2012
Code Name G92a/b Cape Verde Pro
Memory 512 MB 1024 MB
Core Speed 600 MHz 800 MHz
Memory Speed 1800 MHz 4500 MHz
Power (Max TDP) 105 watts 55 watts
Bandwidth 57600 MB/sec 72000 MB/sec
Texel Rate 33600 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 112 512
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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