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GeForce GT 240 GDDR5 vs Radeon HD 7750


Intro

The GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this particular model. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Compare that to the Radeon HD 7750, which comes with core speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GT 240 GDDR5 70 Watts
Difference: 15 Watts (27%)

Memory Bandwidth

In theory, the Radeon HD 7750 should perform much faster than the GeForce GT 240 GDDR5 overall. (explain)

Radeon HD 7750 72000 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 17600 (32%)

Texel Rate

The Radeon HD 7750 is quite a bit (more or less 45%) faster with regards to AF than the GeForce GT 240 GDDR5. (explain)

Radeon HD 7750 25600 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 8000 (45%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 7750 is superior to the GeForce GT 240 GDDR5, and very much so. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 8400 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 240 GDDR5

Radeon HD 7750

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 Radeon HD 7750
Manufacturer nVidia AMD
Year Novermber 2009 February 2012
Code Name GT215 Cape Verde Pro
Memory 512 MB 1024 MB
Core Speed 550 MHz 800 MHz
Memory Speed 3400 MHz 4500 MHz
Power (Max TDP) 70 watts 55 watts
Bandwidth 54400 MB/sec 72000 MB/sec
Texel Rate 17600 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 96 512
Texture Mapping Units 32 32
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 289 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

GeForce GT 240 GDDR5

Radeon HD 7750

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