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Radeon HD 5770 vs Radeon HD 7770

Intro

The Radeon HD 5770 uses a 40 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 7770, which comes with clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 5770 108 Watts
Difference: 28 Watts (35%)

Memory Bandwidth

In theory, the Radeon HD 5770 will be 7% faster than the Radeon HD 7770 overall, due to its higher bandwidth. (explain)

Radeon HD 5770 76800 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 4800 (7%)

Texel Rate

The Radeon HD 7770 will be a little bit (approximately 18%) better at anisotropic filtering than the Radeon HD 5770. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 6000 (18%)

Pixel Rate

The Radeon HD 7770 is just a bit (approximately 18%) better at FSAA than the Radeon HD 5770, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 2400 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 5770

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5770 Radeon HD 7770
Manufacturer AMD AMD
Year October 13, 2009 February 2012
Code Name Juniper XT Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 850 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 4800 MHz 4500 MHz
Unified Shaders 800(160x5) 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2
Power (Max TDP) 108 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 76800 MB/sec 72000 MB/sec
Texel Rate 34000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 13600 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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