Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 7950 3GB

Intro

The GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 memory works at a speed of 1100 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this particular card. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 55 Watts (38%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 3GB should in theory be a lot better than the GeForce GTS 250 512MB overall. (explain)

Radeon HD 7950 3GB 240000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 169600 (241%)

Texel Rate

The Radeon HD 7950 3GB will be a lot (about 90%) more effective at texture filtering than the GeForce GTS 250 512MB. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 42368 (90%)

Pixel Rate

The Radeon HD 7950 3GB should be a lot (about 117%) better at FSAA than the GeForce GTS 250 512MB, and also able to handle higher screen resolutions more effectively. (explain)

Radeon HD 7950 3GB 25600 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 13792 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year March 3, 2009 January 2012
Code Name G92a/b Tahiti Pro
Memory 512 MB 3072 MB
Core Speed 738 MHz 800 MHz
Memory Speed 2200 MHz 5000 MHz
Power (Max TDP) 145 watts 200 watts
Bandwidth 70400 MB/sec 240000 MB/sec
Texel Rate 47232 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 128 1792
Texture Mapping Units 64 112
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield