Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 7950
IntroThe GeForce GTX 260 216SP 55 nm has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It features 216 SPUs, 72 TAUs, and 28 Raster Operation Units.Compare all that to the Radeon HD 7950, which features core speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7950, in theory, should perform a lot faster than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe Radeon HD 7950 will be much (about 116%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7950 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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