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Radeon HD 4850 X2 512MB vs Radeon HD 7950

Intro

The Radeon HD 4850 X2 512MB comes with a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 7950, which features core speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 should in theory be a lot better than the Radeon HD 4850 X2 512MB in general. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 112896 (89%)

Texel Rate

The Radeon HD 7950 should be much (more or less 79%) more effective at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 39600 (79%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7950 is a better choice, by far. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 5600 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 7950
Manufacturer AMD AMD
Year Nov 7, 2008 January 2012
Code Name R700 Tahiti Pro
Memory 512 MB (x2) 1536 MB
Core Speed 625 MHz (x2) 800 MHz
Memory Speed 1986 MHz (x2) 5000 MHz
Power (Max TDP) 250 watts 200 watts
Bandwidth 127104 MB/sec 240000 MB/sec
Texel Rate 50000 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1792
Texture Mapping Units 40 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors 956 million 4313 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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