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GeForce GTX 480 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 480 comes with a core clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this model. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 480 3650 points
Difference: 550 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 480 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 is 23% quicker than the GeForce GTX 560 Ti 448 overall, because of its higher data rate. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 33408 (23%)

Texel Rate

The GeForce GTX 480 is a little bit (approximately 2%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 1008 (2%)

Pixel Rate

The GeForce GTX 480 will be just a bit (more or less 15%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 4320 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2010 December 2011
Code Name GF100 GF110
Memory 1536 MB 1280 MB
Core Speed 700 MHz 732 MHz
Memory Speed 3696 MHz 3600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 177408 MB/sec 144000 MB/sec
Texel Rate 42000 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 480 448
Texture Mapping Units 60 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 384-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 480 vs GeForce GTX 560 Ti 448”
Matheus says:

Essa série 5xx a única que tem diferença grande da GTX 480 é a GTX 590, porque de resto diferença quaze nula, imperceptivel enquanto se joga..
Fora o CxB da GTX 480 muito melhor doque a GTX 580...

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