Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 560 Ti 448
Intro
The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 memory works at a frequency of 924 MHz on this particular card. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.
Compare all of that to the GeForce GTX 560 Ti 448, which has a core clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.
Display Graphs
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Benchmarks
These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
| GeForce GTX 560 Ti 448 |
|
4200 points |
| GeForce GTX 480 |
|
3650 points |
| |
Difference: 550 (15%)
|
|
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTX 560 Ti 448 |
|
210 Watts |
| GeForce GTX 480 |
|
250 Watts |
| |
Difference: 40 Watts (19%)
|
|
Memory Bandwidth
As far as performance goes, the GeForce GTX 480 should theoretically be much superior to the GeForce GTX 560 Ti 448 in general. (explain)
| GeForce GTX 480 |
|
177408 MB/sec |
| GeForce GTX 560 Ti 448 |
|
144000 MB/sec |
| |
Difference: 33408 (23%)
|
|
AdvertisementsTexel Rate
The GeForce GTX 480 is a bit (about 2%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (
explain)
| GeForce GTX 480 |
|
42000 Mtexels/sec |
| GeForce GTX 560 Ti 448 |
|
40992 Mtexels/sec |
| |
Difference: 1008 (2%)
|
|
AdvertisementsPixel Rate
The GeForce GTX 480 will be just a bit (about 15%) more effective at FSAA than the GeForce GTX 560 Ti 448, and also able to handle higher screen resolutions without losing too much performance. (
explain)
| GeForce GTX 480 |
|
33600 Mpixels/sec |
| GeForce GTX 560 Ti 448 |
|
29280 Mpixels/sec |
| |
Difference: 4320 (15%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
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GeForce GTX 480
Amazon.com
Check prices at:
|
GeForce GTX 560 Ti 448
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce GTX 480 |
GeForce GTX 560 Ti 448 |
| Manufacturer
| nVidia |
nVidia |
| Year
| March 2010 |
December 2011 |
| Code Name
| GF100 |
GF110 |
| Memory
| 1536 MB |
1280 MB |
| Core Speed
| 700 MHz |
732 MHz |
| Memory Speed
| 3696 MHz |
3600 MHz |
| Power (Max TDP)
| 250 watts |
210 watts |
| Bandwidth
| 177408 MB/sec |
144000 MB/sec |
| Texel Rate
| 42000 Mtexels/sec |
40992 Mtexels/sec |
| Pixel Rate
| 33600 Mpixels/sec |
29280 Mpixels/sec |
| Unified Shaders
| 480 |
448 |
| Texture Mapping Units
| 60 |
56 |
| Render Output Units
| 48 |
40 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 384-bit |
320-bit |
| Fab Process
| 40 nm |
40 nm |
| Transistors
| 3000 million |
3000 million |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| DirectX Version
| DirectX 11 |
DirectX 11 |
| OpenGL Version
| OpenGL 4.1 |
OpenGL 4.2 |
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
AdvertisementsPixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Hide Prices
GeForce GTX 480
Amazon.com
Check prices at:
|
GeForce GTX 560 Ti 448
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Comments
One Response to “GeForce GTX 480 vs GeForce GTX 560 Ti 448”Essa série 5xx a única que tem diferença grande da GTX 480 é a GTX 590, porque de resto diferença quaze nula, imperceptivel enquanto se joga..
Fora o CxB da GTX 480 muito melhor doque a GTX 580...