Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 480 features a core clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.
Compare those specifications to the GeForce GTX 560 Ti 448, which comes with a GPU core clock speed of 732 MHz, and 1280 MB of GDDR5 memory running at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 480, in theory, should perform much faster than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe GeForce GTX 480 should be a small bit (more or less 2%) better at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe GeForce GTX 480 should be a bit (about 15%) faster with regards to AA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.