Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 480 uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 RAM runs at a frequency of 924 MHz on this particular card. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.
Compare those specifications to the GeForce GTX 560 Ti 448, which comes with core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 480, in theory, should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)
Texel RateThe GeForce GTX 480 will be a small bit (about 2%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 560 Ti 448, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.