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GeForce GTX 480 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also is comprised of 480 Stream Processors, 60 TAUs, and 48 Raster Operation Units.

Compare that to the GeForce GTX 560 Ti 448, which comes with core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 480 3650 points
Difference: 550 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 480 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

In theory, the GeForce GTX 480 should perform quite a bit faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 33408 (23%)

Texel Rate

The GeForce GTX 480 is just a bit (approximately 2%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 1008 (2%)

Pixel Rate

The GeForce GTX 480 is a bit (more or less 15%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 4320 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2010 December 2011
Code Name GF100 GF110
Memory 1536 MB 1280 MB
Core Speed 700 MHz 732 MHz
Memory Speed 3696 MHz 3600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 177408 MB/sec 144000 MB/sec
Texel Rate 42000 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 480 448
Texture Mapping Units 60 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 384-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 480 vs GeForce GTX 560 Ti 448”
Matheus says:

Essa série 5xx a única que tem diferença grande da GTX 480 é a GTX 590, porque de resto diferença quaze nula, imperceptivel enquanto se joga..
Fora o CxB da GTX 480 muito melhor doque a GTX 580...

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