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GeForce GTX 470 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 470 comes with a clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 560 Ti 448, which has a GPU core clock speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 470 2937 points
Difference: 1263 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 470 215 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 should be a small bit faster than the GeForce GTX 470 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 10080 (8%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a lot (approximately 21%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7000 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be quite a bit (more or less 21%) more effective at FSAA than the GeForce GTX 470, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5000 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2010 December 2011
Code Name GF100 GF110
Memory 1280 MB 1280 MB
Core Speed 607 MHz 732 MHz
Memory Speed 3348 MHz 3600 MHz
Power (Max TDP) 215 watts 210 watts
Bandwidth 133920 MB/sec 144000 MB/sec
Texel Rate 33992 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 448 448
Texture Mapping Units 56 56
Render Output Units 40 40
Bus Type GDDR5 GDDR5
Bus Width 320-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 470 vs GeForce GTX 560 Ti 448”
Anonymous says:

LOL ! Exact the same GPU ! - Only difference is the Clockrate. Take a good GTX 470 an crank it a bit up or get an oc-Edition. 😉

Btw the stats have some flaws: -> GTX 470 is PCIe 2.0 as well ..

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