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GeForce GTX 470 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 470 has a GPU core clock speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 ROPs.

Compare those specs to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 470 2937 points
Difference: 1263 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 470 215 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory be a bit faster than the GeForce GTX 470 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 10080 (8%)

Texel Rate

The GeForce GTX 560 Ti 448 should be a lot (approximately 21%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7000 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be much (approximately 21%) more effective at FSAA than the GeForce GTX 470, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5000 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2010 December 2011
Code Name GF100 GF110
Memory 1280 MB 1280 MB
Core Speed 607 MHz 732 MHz
Memory Speed 3348 MHz 3600 MHz
Power (Max TDP) 215 watts 210 watts
Bandwidth 133920 MB/sec 144000 MB/sec
Texel Rate 33992 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 448 448
Texture Mapping Units 56 56
Render Output Units 40 40
Bus Type GDDR5 GDDR5
Bus Width 320-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 470 vs GeForce GTX 560 Ti 448”
Anonymous says:

LOL ! Exact the same GPU ! - Only difference is the Clockrate. Take a good GTX 470 an crank it a bit up or get an oc-Edition. 😉

Btw the stats have some flaws: -> GTX 470 is PCIe 2.0 as well ..

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