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GeForce GTX 470 vs GeForce GTX 560

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a frequency of 837 MHz on this specific model. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare all of that to the GeForce GTX 560, which comes with a core clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GTX 470 2937 points
Difference: 93 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 470 should be 5% quicker than the GeForce GTX 560 in general, due to its greater bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 5792 (5%)

Texel Rate

The GeForce GTX 560 will be a lot (about 33%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 11368 (33%)

Pixel Rate

The GeForce GTX 560 should be a little bit (more or less 7%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 1640 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560
Manufacturer nVidia nVidia
Year March 2010 May 2011
Code Name GF100 GF114
Memory 1280 MB 1024 MB
Core Speed 607 MHz 810 MHz
Memory Speed 3348 MHz 4004 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 133920 MB/sec 128128 MB/sec
Texel Rate 33992 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 448 336
Texture Mapping Units 56 56
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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