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GeForce GTX 480 vs GeForce GTX 560


The GeForce GTX 480 features core speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare all that to the GeForce GTX 560, which comes with a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 480 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be much better than the GeForce GTX 560 overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 49280 (38%)

Texel Rate

The GeForce GTX 560 will be just a bit (about 8%) more effective at texture filtering than the GeForce GTX 480. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 3360 (8%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 480 is the winner, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 7680 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 480

GeForce GTX 560

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GTX 480 GeForce GTX 560
Manufacturer nVidia nVidia
Year March 2010 May 2011
Code Name GF100 GF114
Memory 1536 MB 1024 MB
Core Speed 700 MHz 810 MHz
Memory Speed 3696 MHz 4004 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 177408 MB/sec 128128 MB/sec
Texel Rate 42000 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 480 336
Texture Mapping Units 60 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.


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