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GeForce GTX 480 vs GeForce GTX 560

Intro

The GeForce GTX 480 has a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 560, which comes with a core clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 480 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX 480 should perform quite a bit faster than the GeForce GTX 560 overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 49280 (38%)

Texel Rate

The GeForce GTX 560 will be a little bit (about 8%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 3360 (8%)

Pixel Rate

The GeForce GTX 480 should be a lot (about 30%) faster with regards to FSAA than the GeForce GTX 560, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 7680 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 480

Amazon.com

GeForce GTX 560

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 480 GeForce GTX 560
Manufacturer nVidia nVidia
Year March 2010 May 2011
Code Name GF100 GF114
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1536 MB 1024 MB
Core Speed 700 MHz 810 MHz
Shader Speed 1401 MHz 1600 MHz
Memory Speed 924 MHz (3696 MHz effective) 1001 MHz (4004 MHz effective)
Unified Shaders 480 336
Texture Mapping Units 60 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 250 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 177408 MB/sec 128128 MB/sec
Texel Rate 42000 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 25920 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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