Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 5770 features a core clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Compare all that to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 5770 should theoretically be a little bit better than the Radeon HD 6670 (OEM) 1GB in general. (explain)
Texel RateThe Radeon HD 5770 will be quite a bit (about 77%) better at AF than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5770 is superior to the Radeon HD 6670 (OEM) 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.