Compare any two graphics cards:
Radeon HD 5850 vs Radeon HD 6670 (OEM)
IntroThe Radeon HD 5850 uses a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific model. It features 1440(288x5) SPUs along with 72 TAUs and 32 Rasterization Operator Units.
Compare that to the Radeon HD 6670 (OEM), which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 5850 should perform much faster than the Radeon HD 6670 (OEM) in general. (explain)
Texel RateThe Radeon HD 5850 is much (about 172%) faster with regards to anisotropic filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5850 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.