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Radeon HD 6670 (OEM) vs Radeon HD 6950

Intro

The Radeon HD 6670 (OEM) features a GPU clock speed of 800 MHz, and the 512 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 480 Stream Processors, 24 TAUs, and 8 ROPs.

Compare those specifications to the Radeon HD 6950, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs as well as 88 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 6950 200 Watts
Difference: 137 Watts (217%)

Memory Bandwidth

Theoretically, the Radeon HD 6950 should perform quite a bit faster than the Radeon HD 6670 (OEM) in general. (explain)

Radeon HD 6950 160000 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 96000 (150%)

Texel Rate

The Radeon HD 6950 is a lot (approximately 267%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 6950 70400 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 51200 (267%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6950 is a better choice, by a large margin. (explain)

Radeon HD 6950 25600 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 19200 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6670 (OEM)

Amazon.com

Radeon HD 6950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6670 (OEM) Radeon HD 6950
Manufacturer AMD AMD
Year February 2011 December 2010
Code Name Turks Cayman Pro
Memory 512 MB 1024 MB
Core Speed 800 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 63 watts 200 watts
Bandwidth 64000 MB/sec 160000 MB/sec
Texel Rate 19200 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 480 1408
Texture Mapping Units 24 88
Render Output Units 8 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 715 million 2640 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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