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GeForce GT 430 vs Radeon HD 6450 (OEM) 1GB

Intro

The GeForce GT 430 has a GPU clock speed of 700 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 16 Texture Address Units, and 4 Raster Operation Units.

Compare those specs to the Radeon HD 6450 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this specific card. It features 160 SPUs along with 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce GT 430 60 Watts
Difference: 29 Watts (94%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The GeForce GT 430 is much (about 87%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce GT 430 11200 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 5200 (87%)

Pixel Rate

The Radeon HD 6450 (OEM) 1GB should be a small bit (about 7%) more effective at anti-aliasing than the GeForce GT 430, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 200 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

Radeon HD 6450 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year October 2010 February 2011
Code Name GF108 Caicos
Memory 512 MB 1024 MB
Core Speed 700 MHz 750 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 60 watts 31 watts
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 11200 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 96 160
Texture Mapping Units 16 8
Render Output Units 4 4
Bus Type GDDR3 GDDR5
Bus Width 128-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 585 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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