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GeForce GTX 275 vs Radeon HD 5850

Intro

The GeForce GTX 275 uses a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM is set to run at a frequency of 1134 MHz on this specific model. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Compare that to the Radeon HD 5850, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs along with 72 TAUs and 32 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 52 FPS
GeForce GTX 275 38 FPS
Difference: 14 FPS (37%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 44 FPS
GeForce GTX 275 39 FPS
Difference: 5 FPS (13%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
GeForce GTX 275 61 FPS
Difference: 15 FPS (25%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
GeForce GTX 275 74 FPS
Difference: 26 FPS (35%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 104 FPS
GeForce GTX 275 85 FPS
Difference: 19 FPS (22%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 124 FPS
GeForce GTX 275 108 FPS
Difference: 16 FPS (15%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 78 FPS
GeForce GTX 275 38 FPS
Difference: 40 FPS (105%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 30 FPS
GeForce GTX 275 28 FPS
Difference: 2 FPS (7%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 137 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 608 FPS
GeForce GTX 275 471 FPS
Difference: 137 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 275 219 Watts
Difference: 68 Watts (45%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5850 should perform a small bit faster than the GeForce GTX 275 in general. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 992 (1%)

Texel Rate

The Radeon HD 5850 will be just a bit (approximately 3%) faster with regards to texture filtering than the GeForce GTX 275. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 1560 (3%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5850 is superior to the GeForce GTX 275, by far. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 5476 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 5850
Manufacturer nVidia ATi
Year April 9, 2009 September 30, 2009
Code Name G200b Cypress PRO
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 725 MHz
Shader Speed 1404 MHz (N/A) MHz
Memory Speed 1134 MHz 1000 MHz
Unified Shaders 240 1440(288x5)
Texture Mapping Units 80 72
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 219 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 128000 MB/sec
Texel Rate 50640 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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