Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 5850
Intro
The GeForce GTX 275 uses a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM is set to run at a frequency of 1134 MHz on this specific model. It features 240 SPUs along with 80 TAUs and 28 ROPs.
Compare that to the Radeon HD 5850, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs along with 72 TAUs and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 68 Watts (45%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 5850 should perform a small bit faster than the GeForce GTX 275 in general. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| GeForce GTX 275 |
|
127008 MB/sec |
| |
Difference: 992 (1%)
|
|
Texel Rate
The Radeon HD 5850 will be just a bit (approximately 3%) faster with regards to texture filtering than the GeForce GTX 275. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| |
Difference: 1560 (3%)
|
|
Pixel Rate
If using high levels of AA is important to you, then the Radeon HD 5850 is superior to the GeForce GTX 275, by far. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| |
Difference: 5476 (31%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
Radeon HD 5850 |
| Manufacturer
| nVidia |
ATi |
| Year
| April 9, 2009 |
September 30, 2009 |
| Code Name
| G200b |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 633 MHz |
725 MHz |
| Shader Speed
| 1404 MHz |
(N/A) MHz |
| Memory Speed
| 1134 MHz |
1000 MHz |
| Unified Shaders
| 240 |
1440(288x5) |
| Texture Mapping Units
| 80 |
72 |
| Render Output Units
| 28 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 219 watts |
151 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 127008 MB/sec |
128000 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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