Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce 8800 GTS (G80) 320MB has a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare that to the Radeon HD 6570 (OEM) 2GB, which comes with a clock frequency of 650 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 2GB, in theory, should perform just a bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB is much (about 58%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB will be quite a bit (more or less 97%) more effective at anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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