Compare any two graphics cards:
GeForce GT 310 vs Radeon HD 6450 (OEM)
IntroThe GeForce GT 310 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 RAM is set to run at a speed of 1000 MHz on this particular model. It features 16 SPUs as well as 8 TAUs and 4 ROPs.Compare all of that to the Radeon HD 6450 (OEM), which comes with a clock frequency of 625 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 64-bit bus, and uses a 40 nm design. It is comprised of 160 SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GT 310 should perform quite a bit faster than the Radeon HD 6450 (OEM) overall. (explain)
Texel RateThe Radeon HD 6450 (OEM) will be a little bit (approximately 6%) better at anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateThe Radeon HD 6450 (OEM) will be just a bit (approximately 6%) better at AA than the GeForce GT 310, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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