Compare any two graphics cards:
GeForce GT 310 vs Radeon HD 6450 (OEM)
IntroThe GeForce GT 310 has a GPU core clock speed of 589 MHz, and the 512 MB of DDR2 RAM is set to run at 1000 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 ROPs.Compare those specifications to the Radeon HD 6450 (OEM), which uses a 40 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this specific card. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the GeForce GT 310 should be much faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe Radeon HD 6450 (OEM) will be a little bit (approximately 6%) faster with regards to texture filtering than the GeForce GT 310. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6450 (OEM) is superior to the GeForce GT 310, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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