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GeForce GTX 260 216SP 55 nm vs Radeon HD 6790

Intro

The GeForce GTX 260 216SP 55 nm comes with a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and makes use of a 55 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 6790, which has a GPU core clock speed of 840 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also is comprised of 800 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

The Radeon HD 6790, in theory, should perform a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 22512 (20%)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be much (more or less 23%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 7872 (23%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm will be a little bit (more or less 20%) more effective at FSAA than the Radeon HD 6790, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 2688 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 6790
Manufacturer nVidia ATi
Year December 22, 2008 April 2011
Code Name G200b Barts LE
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 840 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1050 MHz
Unified Shaders 216 800
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 134400 MB/sec
Texel Rate 41472 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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