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Radeon HD 3870 512MB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 3870 512MB makes use of a 55 nm design. AMD has set the core speed at 775 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 6670 (OEM) 1GB, which comes with a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 480 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 43 Watts (68%)

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) 1GB should be a bit faster than the Radeon HD 3870 512MB overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB should be much (more or less 55%) better at AF than the Radeon HD 3870 512MB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 6800 (55%)

Pixel Rate

The Radeon HD 3870 512MB will be much (approximately 94%) more effective at anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 6000 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 3870 512MB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 3870 512MB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 19, 2007 February 2011
Code Name RV670 XT Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 775 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 320(64x5) 480
Texture Mapping Units 16 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 106 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 12400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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