Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 3870 512MB makes use of a 55 nm design. AMD has set the core speed at 775 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.
Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which features core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6670 (OEM) 1GB should in theory be just a bit superior to the Radeon HD 3870 512MB in general. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB is a lot (approximately 55%) better at texture filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 3870 512MB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.