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Radeon HD 3870 512MB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 3870 512MB comes with a clock speed of 775 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 6670 (OEM) 1GB, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 43 Watts (68%)

Memory Bandwidth

Theoretically, the Radeon HD 6670 (OEM) 1GB should perform a bit faster than the Radeon HD 3870 512MB in general. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB should be quite a bit (more or less 55%) more effective at texture filtering than the Radeon HD 3870 512MB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 6800 (55%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 512MB is the winner, by far. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 6000 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3870 512MB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 512MB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 19, 2007 February 2011
Code Name RV670 XT Turks
Memory 512 MB 1024 MB
Core Speed 775 MHz 800 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 106 watts 63 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 12400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 320(64x5) 480
Texture Mapping Units 16 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 715 million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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