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GeForce GTX 285 1GB vs Radeon HD 6790

Intro

The GeForce GTX 285 1GB has a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM runs at 1242 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare that to the Radeon HD 6790, which comes with GPU core speed of 840 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 256-bit bus. It also is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 54 Watts (36%)

Memory Bandwidth

In theory, the GeForce GTX 285 1GB should be 18% quicker than the Radeon HD 6790 overall, due to its greater bandwidth. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 24576 (18%)

Texel Rate

The GeForce GTX 285 1GB is much (approximately 54%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 18240 (54%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 285 1GB is superior to the Radeon HD 6790, by far. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 7296 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 1GB Radeon HD 6790
Manufacturer nVidia ATi
Year January 15, 2009 April 2011
Code Name G200b Barts LE
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 648 MHz 840 MHz
Shader Speed 1476 MHz (N/A) MHz
Memory Speed 1242 MHz 1050 MHz
Unified Shaders 240 800
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 134400 MB/sec
Texel Rate 51840 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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