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Radeon HD 4730 vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 4730 features a clock speed of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. ATi has clocked the core frequency at 650 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular model. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 4730 140 Watts
Difference: 90 Watts (180%)

Memory Bandwidth

Performance-wise, the Radeon HD 6570 (OEM) 2GB should in theory be a small bit superior to the Radeon HD 4730 overall. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4730 should be a lot (approximately 44%) more effective at anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 4730 22400 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 6800 (44%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4730 is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 4730 5600 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 400 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Jun 8, 2009 February 2011
Code Name RV770/CE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 700 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 140 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 22400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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