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GeForce GTX 280 vs GeForce GTX 590

Intro

The GeForce GTX 280 has core clock speeds of 602 MHz on the GPU, and 1107 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 590, which has core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
GeForce GTX 590 365 Watts
Difference: 129 Watts (55%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should perform a lot faster than the GeForce GTX 280 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 186624 (132%)

Texel Rate

The GeForce GTX 590 will be much (approximately 61%) better at anisotropic filtering than the GeForce GTX 280. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 29536 (61%)

Pixel Rate

The GeForce GTX 590 is a lot (approximately 202%) faster with regards to AA than the GeForce GTX 280, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 39008 (202%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 GeForce GTX 590
Manufacturer nVidia nVidia
Year June 17, 2008 March 2011
Code Name G200 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 602 MHz 607 MHz (x2)
Memory Speed 2214 MHz 3420 MHz (x2)
Power (Max TDP) 236 watts 365 watts
Bandwidth 141696 MB/sec 328320 MB/sec
Texel Rate 48160 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 240 512 (x2)
Texture Mapping Units 80 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 384-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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