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GeForce GTX 590 vs Radeon HD 5870

Intro

The GeForce GTX 590 has a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon HD 5870, which has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
GeForce GTX 590 365 Watts
Difference: 177 Watts (94%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform quite a bit faster than the Radeon HD 5870 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5870 153600 MB/sec
Difference: 174720 (114%)

Texel Rate

The GeForce GTX 590 should be a small bit (approximately 14%) better at texture filtering than the Radeon HD 5870. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 5870 68000 Mtexels/sec
Difference: 9696 (14%)

Pixel Rate

The GeForce GTX 590 is quite a bit (about 114%) faster with regards to full screen anti-aliasing than the Radeon HD 5870, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 5870 27200 Mpixels/sec
Difference: 31072 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 5870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 5870
Manufacturer nVidia AMD
Year March 2011 September 23, 2009
Code Name GF110 Cypress XT
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 850 MHz
Memory Speed 3420 MHz (x2) 4800 MHz
Power (Max TDP) 365 watts 188 watts
Bandwidth 328320 MB/sec 153600 MB/sec
Texel Rate 77696 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 512 (x2) 1600(320x5)
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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