Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GT 240 GDDR5
IntroThe GeForce 8800 GTS (G80) 320MB has a clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare all of that to the GeForce GT 240 GDDR5, which comes with core clock speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 RAM. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8800 GTS (G80) 320MB should perform a little bit faster than the GeForce GT 240 GDDR5 in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB should be much (about 40%) better at texture filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 8800 GTS (G80) 320MB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 8800 GTS (G80) 320MB vs GeForce GT 240 GDDR5”[...] because you rarely find benchmarks 2 series apart. so treat the 9600gt as the 8800gts 320mb. http://www.hwcompare.com/958/geforce...-gt-240-gddr5/ As I said earlier, 260 is just a bit faster than 8800, but also gives way better TDP and DirectX [...]