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GeForce 9500 GT 512MB GDDR3 vs GeForce 9800 GX2

Intro

The GeForce 9500 GT 512MB GDDR3 comes with clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all of that to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory works at a speed of 1000 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce 9800 GX2 197 Watts
Difference: 147 Watts (294%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform a lot faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 102400 (400%)

Texel Rate

The GeForce 9800 GX2 is much (more or less 773%) better at AF than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 68000 (773%)

Pixel Rate

The GeForce 9800 GX2 will be a lot (approximately 336%) more effective at AA than the GeForce 9500 GT 512MB GDDR3, and will be able to handle higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 14800 (336%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2008 Mar 2008
Code Name G96b G92
Memory 512 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1600 MHz 2000 MHz (x2)
Power (Max TDP) 50 watts 197 watts
Bandwidth 25600 MB/sec 128000 MB/sec
Texel Rate 8800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 55 nm 65 nm
Transistors 314 million 754 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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