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GeForce 9500 GT 512MB GDDR3 vs GeForce GTX 580 3GB

Intro

The GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory is set to run at a speed of 800 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580 3GB, which comes with a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 194 Watts (388%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 3GB should in theory be quite a bit superior to the GeForce 9500 GT 512MB GDDR3 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 166784 (652%)

Texel Rate

The GeForce GTX 580 3GB is quite a bit (approximately 461%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 40608 (461%)

Pixel Rate

The GeForce GTX 580 3GB should be a lot (more or less 742%) better at full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 32656 (742%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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GeForce GTX 580 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year July 2008 November 2010
Code Name G96b GF110
Memory 512 MB 3072 MB
Core Speed 550 MHz 772 MHz
Memory Speed 1600 MHz 4008 MHz
Power (Max TDP) 50 watts 244 watts
Bandwidth 25600 MB/sec 192384 MB/sec
Texel Rate 8800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 32 512
Texture Mapping Units 16 64
Render Output Units 8 48
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 55 nm 40 nm
Transistors 314 million 3000 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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