Compare any two graphics cards:
GeForce GT 430 1GB vs GeForce GT 450 (OEM)
IntroThe GeForce GT 430 1GB uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare those specifications to the GeForce GT 450 (OEM), which uses a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 450 (OEM) should in theory be quite a bit superior to the GeForce GT 430 1GB overall. (explain)
Texel RateThe GeForce GT 450 (OEM) is a lot (approximately 69%) more effective at anisotropic filtering than the GeForce GT 430 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 450 (OEM) is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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